Glover from Interactive Studios, alongside Piko Interactive and QUByte Interactive, has made its way to the Nintendo Switch. Dive into our review to discover all the details!
Originally developed by Interactive Studios—previously known as Dizzy Entertainment and later as Blitz Games—the company was established in 1990 by the Oliver Twins, Andrew Nicholas Oliver and Philip Edward Oliver. They’re renowned for their creation of the enduring Dizzy series. In Glover, you step into the shoes of the titular character in this 3D puzzle platformer, guiding a ball from point A to point B through a variety of engaging levels.
Back in 1998, Glover was developed in collaboration with Hasbro Interactive, launching on the Nintendo 64, and later appearing under the Atari Interactive label for the original PlayStation. Fast forward to 2025, and players have the opportunity to experience Glover once again on the Nintendo Switch, part of the QUByte Classic series by QUByte Interactive. It’s the perfect time to return to the enchanting Crystal Kingdom!
Your mission is to recover the lost crystals that keep the Kingdom afloat. Due to a mishap with the wizard’s potion mix, an explosion propels the crystals—and Glover—into the air. Acting quickly, Glover transforms the crystals into bouncy rubber balls to prevent disaster. As one of the wizard’s magical gloves, Glover had a companion, Glovel, which becomes corrupted and turns into the villainous Cross-Stitch after landing in a magical cauldron.
Throughout your adventure, you’ll journey across six unique worlds in search of the missing crystals. These realms include Atlantis, Carnival, Pirates, Prehistoric, Fortress of Fear, and Out of This World. For those aiming to complete the game 100%, you’ll need to finish all levels within each world, collect all the Garibs, and tackle the six bonus stages—one per world.
Jumping into the game, you’ll control Glover using the left analog stick and adjust the camera with the right stick. Zooming in or out is done with the X button. The A button allows you to jump and double jump, and the B button lets you dribble with the ball. To perform a ground pound, press the ZR button while jumping. Standing on the ball requires the L button, and the B button, when held, allows Glover to grab and throw the ball. The A button can be held to prepare and execute a slap with the ball to cross wider gaps. You’ll also encounter different ball forms, switchable with the R button. The rubber ball is your primary tool, but there are other ball types that will aid your quest as you progress.
Back in the late ’90s, Glover was launched with much anticipation, and now, over two decades later, it finds a new home on the Nintendo Switch. Players can revisit the challenges of the Crystal Kingdom, where Glover must once more tide over the chaos unleashed by a simple magical mishap. After completing the game’s main content, remember to check out the Extras section, which includes a Gallery showcasing game art of the bosses, characters, concepts, and enemies. Glover is available for $19.99 on the Nintendo Switch.
This classic 3D platformer may be lovingly nostalgic, yet it can feel a bit too retro for modern audiences. Nonetheless, it’s a delightful piece of gaming history that longtime fans and new players alike might appreciate.
Disclaimer: This review of Glover is based on a Nintendo Switch copy provided by QUByte Interactive.