In 2024, the PC gaming industry generated a substantial $41.6 billion in revenue. This impressive figure, unveiled by Midia Research, is expected to climb to $44.5 billion in 2025, and projections suggest an onward journey to a striking $55.8 billion by 2031. Although these figures highlight the PC’s significant contribution—accounting for 21% of overall game revenue—it still lags slightly behind console revenue, pegged at $41.5 billion, and is dwarfed by the mobile gaming sector, which stands at a whopping $108.1 billion.
In the realm of premium gaming content, including downloadable content, PC games took a commanding lead, comprising 38% of revenue for 2024. As we examine the broader gaming landscape, insights from analyst Rhys Elliott paint a pretty comprehensive picture. He points out that the once attainable double-digit growth is now more of a “fantasy” due to the sector reaching a level of maturity.
In his commentary on Midia Research’s notable Global Games Forecasts for 2025–2031, Elliott delves into the heart of their findings. He observes, “The crucial insight is that the gaming market has matured, and dreams of double-digit growth are far-fetched. It’s no longer ‘survive till ’25’—it’s more like ‘hold steady till ’26’ with realistic expectations in tow. As we unravel the complexities defining the global gaming landscape, it becomes evident that the industry is steering through a transformative, and truthfully, a rather daunting era.”