Play it on: PS5, Xbox Series X/S, PC
Your mission: Take down a god or two
“The Veilguard” initially took its sweet time to captivate my interest. For roughly the first dozen hours, it felt excessively game-like and akin to a theme park experience. The areas I explored were relatively small, meticulously crafted with little stashes of coins and resources scattered about, ensuring I hit a reward every few seconds for that instant dopamine fix. These elements are still a bit jarring because of the overly familiar structure—it’s essentially “Mass Effect 2” with a fantasy twist. Everything’s so meticulously orchestrated that it occasionally feels a bit lifeless. However, some of the characters intrigued me enough to push forward, even if it took a while before they became compelling and intricate enough to hold my interest. Take Neve, for example—a fantasy private detective and political dissenter, wielding ice magic and sporting a dwarven prosthetic leg. That’s undeniably cool!
Now that I’ve invested countless hours into the game, I’ve genuinely started connecting with these characters and their struggles. The gravity of their predicament has become clearer, especially after a thrilling second-act siege sequence that effectively reminded me just how dangerous those escaped elven gods are. Sure, at times, the fact that every party member has their own pressing issues seems a bit forced. It’s almost like saying, “I can’t focus on saving the world until my personal issue is resolved!” This aspect can feel blatantly similar to “Mass Effect 2,” giving off a somewhat artificial vibe. Nevertheless, if following that familiar structure helps me delve deeper into Neve’s world, I’m all in. You’ve won me over, game. Well played. — Carolyn Petit