Apple has taken an uncommon step by integrating its visionOS platform directly with the Godot game engine, which broadens the tools available for developers to create content for their headset. This collaboration will surely pique the interest of the development community.
Godot stands out from other well-known game engines like Unity and Unreal due to its open-source nature. Developers can freely use Godot to design real-time games and applications, sharing or modifying it as needed. This model allows for collaborative enhancements and bug fixes, benefiting everyone involved.
Apple’s decision to support visionOS in Godot means developers can now produce and share content for Vision Pro using this engine. Ricardo Sanchez-Saez, a software engineer at Apple, revealed the plan, noting the rollout would occur in two phases. Initially, games developed on Godot will be able to operate in flat windows on visionOS, and later, the engine will enable the creation of fully immersive applications.
The integration with Godot won’t happen overnight. Since it’s an open-source project, it will take time for Apple’s contributions to be fully incorporated into Godot’s main production version. There isn’t a specific completion date yet.
By joining the cadre of tools such as Unity, Unreal Engine, X-code, and Reality Composer Pro, Godot offers yet another avenue for developers crafting applications for Vision Pro. Additionally, Godot enables developers to create apps for other major VR platforms, including Quest and PC VR.