Meta has just announced that its ‘Meta for Education’ initiative is moving beyond the beta phase, opening up access to Quest headsets and specialized educational XR apps to schools worldwide. This program is set to revolutionize classrooms by delivering a new dimension to the learning experience.
First introduced in April, ‘Meta for Education’ offers educators a comprehensive toolkit, including Quest VR headsets and a tailored XR management solution specifically designed for educational environments. The program is built around the needs of teachers, administrators, and students alike, providing a wide array of tools and applications to enhance classroom learning.
During its beta phase, Meta collaborated with several colleges in the United States and the United Kingdom to fine-tune the platform. Feedback from educators was overwhelmingly positive, noting that the use of virtual and mixed reality in classrooms significantly boosted student engagement and aided in understanding complex subjects.
Nick Clegg, Meta’s President of Global Affairs and former UK Deputy Prime Minister, is a strong advocate for integrating immersive technology into education. He believes in its potential to open doors to experiences previously out of reach for students.
“Improving educational outcomes for children has been a lifelong interest of mine, both in politics and technology,” Clegg explains. “Among the technological innovations I’ve seen at Meta, immersive realities like VR and AR are particularly exciting because they hold the promise to transform learning methods. With Meta for Education, our goal is to make learning more accessible and engaging, enhance skill application, foster connection between teachers and students, and provide unique learning experiences. Above all, it’s about empowering teachers to excel in their roles.”
Data from Inspired Education Group’s 43 schools, already adopting immersive technology, supports these claims. An impressive 87% of students found themselves more absorbed in lessons, and 85% of educators recognized the value of VR and mixed reality in enriching their teaching. Additionally, students recorded a 15% boost in performance on multiple-choice tests.
The full launch follows successful partnerships with major educational institutions such as Arizona State University, Imperial College London, and the University of Miami, which are already embedding VR into their instruction methods.
Moreover, Meta, in conjunction with VictoryXR, has created over 30 “metaversities” using the Engage XR platform. These digital twin campuses facilitate remote interaction and are accessible to students at institutions like The University of Leeds, University of the Basque Country, and University of Hannover.
For educators curious to explore what Meta for Education has to offer, detailed information is available on the program’s website. Interested parties from countries including Australia, Austria, Belgium, Canada, Denmark, and several others can find relevant contact details to connect and potentially integrate this groundbreaking technology into their classrooms.