Ever since Rebel Wolves announced their exciting new action RPG, The Blood of Dawnwalker, the gaming community has been buzzing with anticipation. Crafting a fresh intellectual property is no small feat, especially in a market saturated with sequels and remakes. However, for this team of industry veterans who previously worked on masterpieces like The Witcher 3 and Cyberpunk 2077, blazing a unique trail was a challenge they eagerly embraced.
Recently, I had the chance to chat with Jakub Szamalek, the narrative director behind this promising project, to get a glimpse into what we can expect from the game. We discussed the game’s creative inception, its standout mechanics, and the distinct narrative that players will experience.
Setting the Scene:
Without giving too much away, Szamalek shared that they drew inspiration from a certain medieval allure for the game’s setting—a time they found brimming with mystery, struggle, and a unique blend of folklore. Imagine a 14th-century Eastern European region where cultures and religions intermingle. It’s remote, on the fringes of legend and history.
Mechanics of Transformation:
In the game, players will step into the shoes of Coen, a character torn between two worlds. Coen’s dual nature is a fascinating aspect of gameplay; by day, he interacts as a human. But as night falls, his vampire side emerges, unlocking potent, supernatural abilities yet also drawing him toward dark temptations. This duality allows players to navigate complex relationships between humans and mythical creatures.
Meet the Antagonist:
Then there’s Brencis, an antagonist rich with complexity. Not just your typical villain, Brencis has usurped a tyrant, addressing the plague with his own mysterious means. For some, his rule offers security at the cost of freedom. His cunning political and military prowess makes him a formidable foe, with followers who loyally defend him. The dynamic between Coen and Brencis introduces a captivating moral gray area that players will dissect as the story unfolds.
Narrative-Driven Gameplay:
The Blood of Dawnwalker is heavily focused on story, giving players significant control over the plot’s direction. It dives deep into themes of family, examining the ties that bind and, sometimes, break us. This narrative freedom means every decision can significantly alter the game’s progression, making each playthrough intensely personal.
A Fresh Take on Vampires:
Unlike many depictions in popular media, Rebel Wolves have breathed new life into vampire lore. Their vampires, while inspired by traditional mythologies, will surprise players with unexpected origins and destinies.
Drawing from a Wealth of Experience:
With the team’s background, there’s a rich vein of RPG experience to draw from. They aim to blend narrative depth with an open-world filled with impactful quests and memorable characters. Coen’s unique abilities add an exciting twist to the tried-and-true RPG formula.
Open World Exploration:
Rebel Wolves are crafting an environment where every element serves the story. Rather than stuffing the game with unrelated activities, each piece of content enriches the narrative. Expect an expansive world that offers over 40 hours of gameplay, where every choice ripples through Coen’s journey.
The Time Sensitivity of the Quest:
The game’s structure gives players 30 in-game days and nights to pursue Coen’s mission. However, this timer isn’t a looming threat. Instead, it serves to push the story forward, with Coen’s actions—or inactions—shaping the world around him.
In our conversation, Szamalek emphasized their excitement in revealing more about the game and its deeply woven themes. The Blood of Dawnwalker isn’t just a new game; it’s a chance to redefine what players expect from vampire stories and narrative-driven RPGs. As we eagerly await more details, one thing is clear: Rebel Wolves are ready to make a significant mark with their debut creation.